We know that you are an active member of the C64 community. Do you watch the Amiga scene as well? Or better: do you own any?
Which platforms were Putty planned to be released for and which were realised? We know about the Amiga and Super NES version. In your interview for Lemon64 you mentioned Atari ST and C64 as well. We have seen the recent Playstation 2 port too. Any others?
In the old reviews in the games magazines we can read that the main Bots goal is to build the tower from the planet Zid to the Puttymoon. In the game outro we can see the primary directive "Build the Tower" as well. In the game manual there isn't even a word about this, so where did this information come from? Was it in a letter distributed with the previews?
In the game the player meets the sub-level "Bobs milk bar". We absolutely don't understand what this is good for. The Bots stay there, drink coffee and a few points are added to your score. As they finish drinking coffee, they all move to the left border where they keep jumping. Putty is also in the bar, he can move freely until the player presses fire - at this point the game jumps to the following level. During this the time counter decreases, but it adds up to 16 minutes. So what is the bar good for, why it is twice in the game?
Could you describe to us a little what the PDS (Programmers Design System) is? Who developed it, or does it still exist? Was it launched on PC and then products tested on Amiga, or what?
How long did it take to make the Putty game?
Do you know that there is written in the game manual: "Big yellow Goblin is a real fake, he looks like a big guy, but is actually inflated. A good punch will knock the wind out of him. Squash him before he gets his wind back." - but we discovered that it is not true - punching doesnt hurt him, he only says something. The only way is to eat him with the false teeth. Similar with Putty description "when inflated he can be used as a cushion for falling friends" - this also doesn't work. Are these mistakes, and if so, did you get any feedback about them after the game was released?
We were searching for anybody who would have the early previews of Silly Putty. The old magazine reviews contain some very interesting screenshots from work versions. Do you think you could help us?
Were you been in System 3, when the game was released for CD32 as Super Putty? There is a screenshot on the back of the cover that comes from SNES version and this is very confusing.
The SuperNES version is very different to the Amiga one, and is also much more difficult. How much have both games to do with each other in programmers view? Was each version made by a different team? And if so, did both teams collaborate, or is the NES (newer) version only inspired by Amiga original?
What do you mean by the term "games industry vet" (your occupation)? If I hurt an ingame enemy, can I bring it to you and you will heal it?
We are quite confused about the putty games, which is caused by the name changes. At first it was released as the Silly Putty, later it was renamed to simple Putty. But the budget appeared with the original name Silly Putty again. What was the reason of these name changes? Was it a trade-mark conflict with the famous plastic toys manufacturer?
We weren't successful in searching for the original Silly Putty boxed package, but we have the original disks, though. We discovered that the later Putty differs a lot from the original Silly Putty game. The first stage is totally different, and there are differences in the enemies and bonuses placement. What was the reason for these changes?
There are a lot of bugs in Silly Putty. It seems that the game wasn't beta-tested enough. Was it been developed in hurry?
During the work on the website we discovered some unused tiles and sprites in the graphics files. One of them is a spray can, or something. Was it really used, or have we just not found it? Do you remember it?
And the last question: what do you think about our website http://puttymoon.predseda.com? Any comments?
Thank you, Dan.